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SL Sunday Teams

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SL Sunday Teams  Empty SL Sunday Teams

Post by SteakMonster Sun Feb 07, 2016 7:49 am

Hello everyone.  For your pleasure and convenience, I have decided to just make one massive topic on all of my teams and update it weekly.  This post will also hold the schedule which will be edited weekly as well.  Overall, have a nice day and enjoy reading about my teams!


This Week: Mega Garchomp

This is going to be the end of SL Sundays for a while. I am having a lot of things going on personally, and I need a break and more time in my daily life. Thank you to all who have read, commented and given advice to this. I have enjoyed doing this for the past few weeks, and I hope I can resume this later down the road.


Last edited by SteakMonster on Sun Mar 20, 2016 2:17 pm; edited 6 times in total
SteakMonster
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SL Sunday Teams  Empty Mega Pinsir Team

Post by SteakMonster Sun Feb 07, 2016 7:51 am

~Mega Pinsir Team~

Pinsir-Mega @ Pinsirite  
Ability: Hyper Cutter  
EVs: 252 Atk / 4 Def / 252 Spe  
Jolly Nature  
- Swords Dance  
- Return  
- Earthquake  
- Quick Attack  

Magnezone @ Choice Scarf  
Ability: Magnet Pull  
EVs: 252 SpA / 4 SpD / 252 Spe  
Timid Nature  
- Volt Switch  
- Flash Cannon  
- Thunderbolt  
- Hidden Power [Fire]  

Rotom-Wash @ Chesto Berry  
Ability: Levitate  
EVs: 252 HP / 4 SpA / 252 SpD  
Calm Nature  
- Volt Switch  
- Hydro Pump  
- Will-O-Wisp  
- Rest  

Donphan @ Life Orb  
Ability: Sturdy  
EVs: 252 HP / 252 Atk / 4 SpD  
Adamant Nature  
- Stealth Rock  
- Rapid Spin  
- Earthquake  
- Knock Off  

Volcarona @ Lum Berry  
Ability: Flame Body  
EVs: 252 SpA / 4 SpD / 252 Spe  
Modest Nature  
- Quiver Dance  
- Fiery Dance  
- Giga Drain  
- Bug Buzz  

Sylveon @ Leftovers  
Ability: Pixilate  
EVs: 252 HP / 4 SpA / 252 SpD  
Calm Nature  
- Wish  
- Heal Bell  
- Toxic  
- Hyper Voice  

I would like to know what threats this team has and what I can do to fix it.  Thank you in advance.
SteakMonster
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SL Sunday Teams  Empty Mega Ampharos Team

Post by SteakMonster Sun Feb 07, 2016 7:54 am

~Mega Ampharos Team~

Ampharos-Mega @ Ampharosite  
Ability: Static  
EVs: 4 HP / 252 SpA / 252 Spe  
Modest Nature  
- Agility  
- Thunderbolt  
- Dragon Pulse  
- Focus Blast  

Scizor @ Life Orb  
Ability: Technician  
EVs: 252 HP / 252 Atk / 4 SpD  
Adamant Nature  
- Bullet Punch  
- Bug Bite  
- Swords Dance  
- Defog (EDIT: I switched out Defog for Roost.)

Klefki @ Focus Sash  
Ability: Prankster  
EVs: 252 HP / 252 Atk / 4 SpD  
Adamant Nature  
- Reflect  
- Light Screen  
- Play Rough  
- Last Resort  

Vaporeon @ Leftovers  
Ability: Water Absorb  
EVs: 4 HP / 252 Def / 252 SpD  
Bold Nature  
- Wish  
- Heal Bell  
- Scald  
- Protect  

Gliscor @ Toxic Orb  
Ability: Poison Heal  
EVs: 252 HP / 252 Def / 4 SpD  
Impish Nature  
- Taunt  
- Toxic  
- Roost  
- Knock Off  

Volcarona @ Passho Berry  
Ability: Flame Body  
EVs: 252 SpA / 4 SpD / 252 Spe  
Modest Nature  
- Quiver Dance  
- Fiery Dance  
- Giga Drain  
- Bug Buzz  

I tried to make this team as viable as I could.  Advice on the biggest weaknesses the team has and ways I could fix it would be much appreciated.
SteakMonster
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SL Sunday Teams  Empty Mega Beedrill Team

Post by SteakMonster Sun Feb 07, 2016 7:56 am

~Mega Beedrill Team~


Beedrill-Mega @ Beedrillite (Physical Sweeper)
Ability: Swarm
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- U-turn
- Protect
- Poison Jab
- Knock Off

Rotom-Wash @ Chesto Berry (Special Wall)
Ability: Levitate
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
- Hydro Pump
- Volt Switch
- Will-O-Wisp
- Rest

Gliscor @ Toxic Orb (Physical Wall)
Ability: Poison Heal
EVs: 252 HP / 252 Def / 4 Spe
Impish Nature
- Taunt
- Toxic
- Roost
- Earthquake

Azumarill @ Life Orb (Physical Sweeper)
Ability: Huge Power
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Power-Up Punch
- Play Rough
- Ice Punch
- Brick Break

Serperior @ Miracle Seed (Special Sweeper)
Ability: Contrary
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Leaf Storm
- Protect
- Hidden Power [Fire]
- Giga Drain

Florges (F) @ Leftovers (Special Sweeper/Wall/Cleric)
Ability: Flower Veil
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
- Aromatherapy
- Moonblast
- Heal Bell
- Wish
SteakMonster
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SL Sunday Teams  Empty Mega Pidgeot Team

Post by SteakMonster Sun Feb 07, 2016 7:58 am

~Mega Pidgeot Team~

Pidgeot-Mega @ Pidgeotite
Ability: Big Pecks
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hurricane
- Heat Wave
- Roost
- U-turn

Starmie @ Life Orb
Ability: Analytic
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Rapid Spin
- Hydro Pump
- Psychic
- Ice Beam

Dugtrio @ Focus Sash
Ability: Arena Trap
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Reversal
- Substitute
- Stealth Rock

Arcanine @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Morning Sun
- Will-O-Wisp
- Iron Head
- Flare Blitz

Azumarill @ Choice Band
Ability: Huge Power
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Play Rough
- Waterfall
- Aqua Jet
- Knock Off

Gliscor @ Toxic Orb
Ability: Poison Heal
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Toxic
- Roost
- Earthquake
- Knock Off

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SL Sunday Teams  Empty Re: SL Sunday Teams

Post by FutureCreator Sun Feb 07, 2016 8:10 am

From what I see, the team has a bad weakness to scald. Most pokemon on it would get dealt massive ammounts of damage. Azumarill has the potential of being burned. The only viable thing to take it would be Starmie, but it wouldn't be able to hold off the likes of milotic. Maybe give it recover instead of Rapid spin.
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SL Sunday Teams  Empty ~Mega Venusaur Team~

Post by SteakMonster Sun Feb 14, 2016 1:15 pm

Venusaur-Mega @ Venusaurite
Ability: Overgrow
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
- Giga Drain
- Sludge Bomb
- Hidden Power [Fire]
- Synthesis

Starmie @ Life Orb
Ability: Analytic
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Rapid Spin
- Hydro Pump
- Thunderbolt
- Ice Beam

Bisharp @ Lum Berry
Ability: Defiant
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Knock Off
- Swords Dance
- Iron Head
- Pursuit

Rhy (Rhyperior) @ Leftovers
Ability: Solid Rock
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Stealth Rock
- Earthquake
- Stone Edge
- Toxic

Talonflame @ Sharp Beak
Ability: Gale Wings
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Brave Bird
- Swords Dance
- Flare Blitz
- Roost

Florges @ Leftovers
Ability: Flower Veil
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
- Heal Bell
- Wish
- Moonblast
- Aromatherapy

I would like information on what threats this team has, and ways to prevent these threats from destroying my team. Thank you in advance and have a nice day!
SteakMonster
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SL Sunday Teams  Empty ~Mega Charizard X Team~

Post by SteakMonster Sun Feb 21, 2016 12:03 pm

Charizard-Mega-X @ Charizardite X
Ability: Blaze
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Dragon Dance
- Flare Blitz
- Dragon Claw
- Roost

Skarmory @ Rocky Helmet
Ability: Sturdy
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Roost
- Defog
- Counter
- Whirlwind

Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
- Stealth Rock
- Moonblast
- Thunder Wave
- Soft-Boiled

Feraligatr @ Life Orb
Ability: Sheer Force
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Dance
- Waterfall
- Ice Punch
- Crunch

Volcarona @ Lum Berry
Ability: Flame Body
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Quiver Dance
- Bug Buzz
- Fiery Dance
- Giga Drain

Slowbro @ Leftovers
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Scald
- Slack Off
- Thunder Wave
- Calm Mind

Advice would be appreciated. Stay tuned for next week as it will be Mega Charizard Y!
SteakMonster
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SL Sunday Teams  Empty Re: SL Sunday Teams

Post by Zenox-rmp Sun Feb 21, 2016 2:27 pm

The counter on Skarmory is a great idea and it will work... once. After that it worked once it will become predictable once the opponent knows you have no further offensive moves. With that Skarmory becomes an easy pokémon to deal with, in my opinion. Even when you whirlwind them out they know they don't have to hit you with a physical attack.

Also, I'd like to see you use more Ru to Pu pokémon. You rely heavily on the Ou and Uu mons. I see the Rhyperior you added to one of your teams, but I would like to see some more variation in your team.
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SL Sunday Teams  Empty ~Mega Charizard Y Team~

Post by SteakMonster Sun Feb 28, 2016 1:09 pm

Charizard-Mega-Y @ Charizardite Y
Ability: Blaze
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Flamethrower
- Solar Beam
- Focus Blast
- Roost

Excadrill @ Life Orb
Ability: Mold Breaker
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Rapid Spin
- Earthquake
- Brick Break
- Iron Head

Machamp @ Assault Vest
Ability: No Guard
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Dynamic Punch
- Knock Off
- Ice Punch
- Bullet Punch

Amoonguss @ Black Sludge
Ability: Regenerator
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
- Spore
- Clear Smog
- Rest
- Sleep Talk

Slowbro @ Leftovers
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Flamethrower
- Ice Beam
- Protect
- Slack Off

Liepard @ Focus Sash
Ability: Unburden
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Nasty Plot
- Dark Pulse
- Shadow Ball
- Foul Play

I tried to go by a variation from my normal way by forming an offensive core between Charizard and Excadrill, and the infamous defensive core between Slowbro and Amoongus. Liepard is a gimmick I have tried in the past and it has been effective so I'm trying it out. Any advice on what I should change is appreciated.
SteakMonster
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SL Sunday Teams  Empty ~Mega Garchomp Team~

Post by SteakMonster Sun Mar 20, 2016 2:30 pm

Hello everyone.  This will be my last week doing SL Sundays for a while.  I have explained it in a post above.  Anyways, here is the team:

Garchomp @ Garchompite  
Ability: Rough Skin  
EVs: 252 Atk / 4 Def / 252 Spe  
Jolly Nature  
- Swords Dance  
- Earthquake  
- Dragon Claw  
- Fire Blast  

Tyranitar @ Smooth Rock  
Ability: Sand Stream  
EVs: 248 HP / 80 Def / 180 SpD  
Relaxed Nature  
- Stealth Rock  
- Stone Edge  
- Pursuit  
- Ice Beam  

Milotic @ Leftovers  
Ability: Marvel Scale  
EVs: 252 HP / 252 Def / 4 SpA  
Bold Nature  
- Scald  
- Recover  
- Haze  
- Ice Beam  

Talonflame  
Ability: Gale Wings  
EVs: 252 Atk / 4 SpD / 252 Spe  
Jolly Nature  
- Acrobatics  
- Brave Bird  
- Swords Dance  
- Roost  

Rotom-Wash @ Chesto Berry  
Ability: Levitate  
EVs: 248 HP / 8 SpA / 252 SpD  
Calm Nature  
- Will-O-Wisp  
- Volt Switch  
- Hydro Pump  
- Rest  

Forretress @ Leftovers 
Ability: Sturdy  
EVs: 248 HP / 252 Def / 8 SpD  
Bold Nature  
- Rapid Spin  
- Volt Switch  
- Spikes  
- Toxic  

Like I said, this is my last team for a while, but I will still be looking regularly for advice.  Thank you for reading these teams and have a great day!
SteakMonster
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SL Sunday Teams  Empty Re: SL Sunday Teams

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