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Aclyo starters

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Karasugaming
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Post by Apex Leo Sun Aug 14, 2016 7:24 pm

So I decided to start the fakemon series. every week sunday I'll try to post my designs First up the starters
Specub the speckled bear grass type
Fawnace the fire fawn fire type ( sorry for aleteration)
Aquatin the fishing cat water type

[img]Aclyo starters Aclyo_10[/img]
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Post by Karasugaming Sun Aug 14, 2016 8:11 pm

again this is pixel art. most fanart is not made with pixels so this should be posted in the pixel art topi
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Post by Apex Leo Sun Aug 14, 2016 8:23 pm

My bad I'm not going to post this again because it's just redundant
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Post by Dragon Arbock Sun Aug 14, 2016 8:43 pm

I have moved the topic. There.

Anyway, rule number 1 is do not upscale your pixel art. It's hard to even assess them that way.
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Post by Apex Leo Sun Aug 14, 2016 9:05 pm

upscale?
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Post by Apex Leo Sun Aug 14, 2016 9:09 pm

[img]Aclyo starters Route_10[/img]

Like this, last post for the weekend.
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Post by Karasugaming Sun Aug 14, 2016 9:36 pm

upscale is where the sprites are 2x2 so your making 1 pixel with 4 pixels. normal pokemon sprites are just 1 singular pixel and should not be atrociously upscaled as you have done with all your sprites that I have seen. the only time where upscaling is acceptable are with fan games made with RPG maker for some unknown reason need upscaled sprites. if you go into paint and adjust the image size by dividing the length and the width by 2 and if its still too big divide it by 2 again
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Post by Apex Leo Mon Aug 15, 2016 9:15 pm

Then what do I do then? I use game maker for Sprites in a 64*64 canvas
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Post by Dragon Arbock Mon Aug 15, 2016 9:19 pm

Use a different program, like paint, gimp, or photoshop. Even so, not having used gamemaker, I don't know why it would export sprites at a scale larger than normal.
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Post by Apex Leo Mon Aug 15, 2016 9:21 pm

I use it because I wasn't aware of other programs and I can reside the canvas to smaller or larger scales
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Post by Karasugaming Mon Aug 15, 2016 9:43 pm

use paint or photoshop
both are good apllications I use
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Post by CallMeFreak Fri Sep 23, 2016 2:06 am

Dragon Arbock wrote:Use a different program, like paint, gimp, or photoshop. Even so, not having used gamemaker, I don't know why it would export sprites at a scale larger than normal.

Assuming that Acro is talking about RPG XP, it requires you to upscale the sprites. For example,
Aclyo starters Meme_jar This sprite? The size of it is a normal third gen sprite. (Though blurry, since I just rip it out the trainer sheet and halved it's size.) If I were to have this sprite in a game maker game, this is what it would look like compared to the size you need.
Aclyo starters Meme_jar

This applies for all sprites in the game. If you don't upscale them, it will be small.

Aclyo starters Meme_jar

Of course you can't make any revisions to the sprites if you don't save the normal version. If you cut the size by half to get it back to the normal size they just become blurry.
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Post by Pixel Profligate Fri Sep 23, 2016 1:41 pm

Yeah, that's true, but we are simply talking about actual assessing the sprite itself, in which upscaling makes it harder to truly critique it. I know that in RPG Maker, it HAS to be upscaled or be tiny, but posting here, we would prefer it to be 1 to 1.
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Post by Apex Leo Sat Sep 24, 2016 10:11 pm

Thanks for the advice I'm going to try to redo the sprites tough they're probably not going to be any better cause of color scheme
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Post by Apex Leo Thu Oct 06, 2016 9:57 pm

okay this was practice. I tried cleaning up some of the mess and use darker colors in shading. Also don't know how the background is black.[img]url=https://servimg.com/view/19525047/9]Aclyo starters Aquati10[/url][/img]

I resized the image because it looks small. Any tips on to how to make it nicer will be appreciated!!!
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Post by Karasugaming Thu Oct 06, 2016 10:32 pm

its nice that they are shaded now But I'm sorry to say that its still upscaled I would judge it more but because you have the sprite In a black box and its upscaled theres not much to judge
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Post by Apex Leo Thu Oct 06, 2016 11:37 pm

[img]url=https://servimg.com/view/19525047/10]Aclyo starters Aquati11[/url][/img]

Okay so im trying again without paint and no dark background i beleive
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Post by verys Fri Oct 07, 2016 1:11 am

Have you tried using other official sprites as reference for size and shading?
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Post by Apex Leo Fri Oct 07, 2016 7:45 am

Nope
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Post by Karasugaming Fri Oct 07, 2016 10:30 pm

you should probably do what Verys suggested. on another note now that its not upscaled it could use a bit more shading and there is double pixelization almost everywhere in the outlining of the sprite. try not to use purely black outlines for the sprite try using a darker colour (or a closer colour) to the colour of the pokemon for the outline
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Post by Apex Leo Sun Oct 09, 2016 11:02 pm

Aclyo starters Aquati12
Aclyo starters Fawnac10

Aclyo starters Specub10

shoulda called this pixel practice
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Post by Apex Leo Thu Nov 03, 2016 12:25 pm


Aclyo starters Pokemo10

I decided to try to redo some of the other sprites and work on trainer sprites. I don't know how to insert other sprites into GM so these a re scratch builds.
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