Pokemon Sanguine DONE (sequel to Distrust) (DR Inspired)

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Pokemon Sanguine DONE (sequel to Distrust) (DR Inspired)

Post by CallMeFreak on Thu Aug 18, 2016 9:06 pm

WAIT A SECOND! Before you start playing this, you’ll need to play it’s prequel, Pokemon Distrust, first! Otherwise you will be terribly confused!
http://silverleague.forumotion.com/t577-pokemon-distrust-updated-3-28



San·guine
/saNGɡwən/

adjective

Optimistic or positive, especially in an apparently bad or difficult situation. "They are surprisingly sanguine about this dire situation."

HERALDRY literary blood-red.
noun

A blood-red color.

This game is the direct sequel to Distrust, like I said before. Meaning that this takes place in Kanto with the survivors of Accourt Academy going through the near empty region searching for the “stat trainers.” The plan is to take them down and have them cryogenically frozen until they’re all gathered up so they can be brainwashed back into being regular high school students.

I started this right after I was finished with Distrust because I was honestly disappointed with the lack of remnants of despair in Another Episode. BUT THEN TWO NEW DANGANRONPA ANIME HAPPENED EXPLAINING ALL OF THAT AND MORE! But I’m still finishing this game.

I got about five and a half hours done. (There's not a whole lot of things to do in between the main mission that's forced upon you since the bad guys are the guys who you're focusing on in the main story. (This is with using the debug menu to teleport around and give my Pokemon the perfect evs, ivs, nature, etc.)

This game takes place around 20 years after RBGY, meaning that most of... Well, a lot of the maps are based around HGSS’ Kanto map. (Meaning that there’s a radio tower and a train station in the game. They’re unimportant for now, however.)

The features that this game... Features:

A base

The ability to expand said base, including a Daycare Center

Gathering metal and wood for those rooms in the base (talk to tables, trash cans, and beat up robots.)

Looking for survivors who can help you by giving you items or do jobs such as move tutoring for you.

Easy EV Training (just ask Sabrina)

The ability to teleport to towns that you’ve visited before, as long as you find the semi-hidden teleporters. (So basically I gave you the ability to use “fly” without having to bother with HM Fly at the start of the game.)

Casino, with the ability to win Pokemon

Portraits! All of the important characters will have portraits, made with Celianna’s avatar maker! http://pixanna.nl/materials/misc/

The choice of playing a censored version

Instead of things like trees or giant rocks, I have strong trainers as barriers! Meaning that it’s pretty much free roam throughout the map since it won’t ruin anything if you go to any town early.

A partner throughout the game. You can have either one of the people who survived with you in Distrust following you through Kanto... In fact you can’t go through the game without one, for plot reasons. (At least for now.)

Lots of references from other games, (just one, Danganronpa, for now at least) DR Side/Future and Side/Despair anime, RBGY and GSC references, (I’ll give you a free one- Pokedoll in Copy Cat’s house) and one reference from The Ricky Gervais show! (I listened to most of the podcasts while working on this game.)

A bunch of music from other RPGs... Again, nothing against Pokemon music. I just feel that music from the Pokemon games, even remixed is a bit too upbeat for this game. All of the playlists can be found under “Credits.txt”

A bunch more things that I probably forgot to mention.

This is more of a lack of feature, but this game does NOT have any stores you can buy things in. Though I can guarantee you that you can find a few random items in almost, if not every shop if you check the shelves. There will also be people willing to give you items. Basically the only use for money in this game will be for the Daycare Center, and I might take that away just because it doesn’t make much sense for you to have to pay.

This game also has:


Around 4 hours of gameplay... I think I can explain this: most Pokemon games, official and fan, follow the same formula. They’ll make you go through a region filled with people who are mostly sane, but then the badge gathering pauses so you can fight the bad guys. In this game, Kanto has been taken over by the bad guys and it’s your job to take Kanto back.

Random, and probably unnecessary pixel death sprites... I was going to only have blood stains all over the place but it didn’t feel realistic... Again this game is based on the fact that Danganronpa Another Episode excluded most of the Remnants Of Despair and that game had a lot of random dead people in the world too... Unless you play the censored version. They’re not there in the censored version.

Invisible badges... I wasn’t going to give you badges in this game, excluding one, but then I remember that HM Moves requires badges. I’m sure that I could just shove all of the HM Moves to work for that one badge, but it’s just a whole lot easier this way.

Also, you actually technically get two badges for free. You get the Earth Badge, which for some reason won’t appear on your card unless you have the seventh badge..? Again, I’m sure this is an easy fix, but badges really aren’t that important for this game. They can easily be ignored. Besides, you get the badge bonuses still for beating the main trainers you have to beat. >w>

Current progress:

Nothing.

(Minorish) Characters (I don't want to spoil the main characters.)
I have created two new characters who you can rescue if you want to. I don't know if I want to make any others.

Hayate (meaning "smooth") is pretty much a cocky parody of rivals. It started as a joke but then I figured that he can be in the prequel if I were to make one. Except he's so minor that he lacks a last name right now.


Ine (meaning "rice") was born when I had an idea of the player giving somebody who they can rescue some mushrooms so they can make mushroom soup out of them and give to the player once a day... If I can figure out a time event that actually works... I decided to make an entirely new character design for this since this is kind of an original idea... Sort of... If you don't think about it.

DOWNLOADS:

Uncensored has more content such as (pixelated) death. Every story death scene in the censored version is blurred. There will be a more detailed warning right when you start the game.

Uncensored:


http://www.mediafire.com/download/2necdsgwtnpc7zd/Pokemon+Sanquine.rar

Censored:

http://www.mediafire.com/download/azeu1kzsbycf0fo/Pokemon+Sanquine+Censored.rar

Tips for this game:

In Pewter City, you can find a Heracross hidden in one of the houses. (Talk to both sides of sinks.) I suggest grabbing it.

Also in Pewter City (I might move this guy though) there’s a man who will give you TM Thief. There’s a lot of trainers with Pokemon holding items, so that should help you.

Explore everywhere for items, people, or certain Pokemon. (Remember, this game is kind of based on HGSS’ Kanto map, so certain places that weren’t in RBGY will be there.) I’ll even give you a free hint- Trainer Fan Club in Saffron City. Bring all of your possible partners there and talk to everyone.
-After you activate Cinnabar's teleportation pad, there will be a certain somebody hiding upstairs of the gate left of Fuchsia City. Rather you win or lose will depend on the person's fate.

I would battle just about everybody you can here. You will probably end up being a little under-leveled by the time you get done with this half of the game. (Despite me nerf’ing the “gym” battles by quite a bit from what I originally had.)

All of the robots are at least part steel type. Some of them are fire/steel. So... Just so you know.

LISTEN TO THE BLUE TEXT if you don’t want to lose all of your items during a certain part of the game. Speaking of, there’s a part of the game where if you save, the game will get confused and think that you’re starting a new game. Ignore that. It’s safe to save. (Your Pokemon will be safe even if you don’t shove them in the PC, at least.)

Known glitches and minor inconsistencies:


Don’t bother telling me about these things. I already know, and will be working on fixing them at least when the plot’s finished for they aren’t that important to fix.

After beating the second "psycho," there's a chance of Miyako disappearing suddenly. This is because I forgot to switch a certain event off when you faint, and it actually turns it on to think that Miyako's the one following you. To fix this you just need to ask somebody else to join you and she'll be there. And since this is an easy fix I'm not going to bother uploading an updated version until there's more glitches found since uploading two game files takes forever to do. It's fixed in the file I'm working on, however.

Double battles are... Glitched. You will get a pop-up, but you can just “x” out of said pop-up and continue battling. It may be annoying, but you should be the only one who actually gets a hit in. I’d say exploit this glitch for free experience!

The Mega evolutions are glitched, but in a good way. I'd say take advantage of it!

The maps are... There’s gaps, and... Well, you’ll see. I don’t want to spend forever on the map when there’s plot to make. I started working on fixing them and then the map connections got all messed up so never mind.

I thought that it’d make sense if I made the partly fire robots “outdoor lights,” but for some reason the lights don’t disappear even if you beat them... Unless it’s day time.

The teleporting pads are... Inconsistent. Sometimes you have to talk to them to get them to work. Sometimes you only have to touch them. Sometimes they just teleport you to places without an animation or sound effect. I’m not worried about these and will probably either slowly work on fixing them throughout making the second half of the game, or fix them right after I’m done with the plot.

There may be some spelling errors. Sometimes I work on this game for over twelve hours with some short breaks to eat or something. I get tired, so the spelling throughout this game may be a bit wrong.

The walking sprites of your partner seems to skip a frame, but if they’re walking back and forth or just... Around, not behind you, it doesn’t do this. I have no idea why.

In fact, I’m getting tired right now, so there may be some things I’ve forgotten about.

Now, even though I’ve played through this game TWICE, I know for sure that everybody else is going to find a lot of game-breaking glitches, so go on! Find ‘dem glitches that won’t show up when I play it, but do realize that I’m not going to bother fixing any of them if you don’t use detail on when, where, and what you were doing when you found that glitch.

Some Screenshots:
Spoiler:



Credits:

First thing's first. PLEASE tell me if I have forgotten anyone or anything!

Spoiler:
First thing's first. PLEASE tell me if I have forgotten anyone or anything!

"Pokémon Essentials is a game project made in RPG Maker XP that lets people make Pokémon-style games. It was created by Poccil, who based it on Flameguru's Pokémon Starter Kit. As of 10th July 2011, it is managed and updated by Maruno."

Karasu from the Silver League forums helped me with the first five character portraits when my old laptop blue screened Sad me while I was making them.

Pokemon is, of course, owned by Game Freak. Mainly Satoshi Tajiri. Including all of the sprites, even the ones edited by me.

Danganronpa, which inspired me to make this and Distrust, are owned by Spike Chunsoft, and mainly Kazutaka Kodaka. God dammit I hate you Kodaka... But I also love you.

Since I didn't have a drawing tablet when I started the art for this, all "character reveal" pictures were made with Fire Alpaca, but I had to use a lot of "references" from images I've found on Google... At least they're normal searches this time. This was back when I had my old laptop. Unfortuntely I was unable to save the links for the original images before the hardrive died completely...

The sixth gen sprites (there are a few in the game) were made by a lot of very talented people. They can all be found here:
https://docs.google.com/spreadsheets/d/175-Dz01EzK9k1p1SknMUUlRlznX9WtlLZ7n6abYLVy4/edit#gid=0

Pokemon Title Screen Maker:
https://scratch.mit.edu/projects/892838/

The faces in this game were made using "Celianna's Faceset Generator." (Right under the map maker. It's free.):
http://pixanna.nl/materials/misc/

I have no talent making music. I know somebody who is, but he's busy all the time, SOOO the music came from other games. (Mostly semi-obscure RPGs) Mostly because Pokemon music is too... Upbeat I guess, for a game like this.

Chrono Cross:
https://www.youtube.com/watch?v=h-IJvyAayzA&list=PLe49bTB1MEI2UcYl9lzqn5MeUH5aaGhdu

Persona 3:
https://www.youtube.com/watch?v=IYIkVyLfF3o&list=PLRBui0PW4JKRQd1xYlGI5EwYv7vTPLJMo

Persona 4:
https://www.youtube.com/watch?v=cBWmvxc4L5I&list=PLBAF8C0CDA4778263

Tales Of Symphonia:
https://www.youtube.com/watch?v=wDWHgERnKPI&list=PL8C4A0B6360BB2B3C

Tales Of Phantasia (GBA remake)
https://www.youtube.com/watch?v=1BOT29lncXE&list=PLQdFZvY_g2Ep6U8WIT3m7cgqxkgFczv5A

Skies Of Arcadia:
https://www.youtube.com/watch?v=1ye_tv1ZW-I&list=PLB11C1C2E5A946D12

Lunar Silver Star:
https://www.youtube.com/watch?v=fQKktS_1O2w&list=PL1F27D2EC3ED48AFF

WILD ARMs:
https://www.youtube.com/watch?v=QlvNen9oMfM&list=PL6EA21F036760F38B

Earthbound (For one song, so far.):
https://www.youtube.com/watch?v=KCMCRiK0OCc&index=43&list=PL74EE7E6C2A3439BD

Final Fantasy VII (Again, for only one song):
https://www.youtube.com/watch?v=pMaGq6vn7hg&list=PL77D98F68F6DBB35D&index=42

Xenobalde Chronicles X:
https://www.youtube.com/watch?v=5w4bOYDNypc&list=PLWXWbr9ex3iUi5JTuJdLGTqt7GoJCmsOo

And of course, Danganronpa 1,
https://www.youtube.com/watch?v=JeitvjG-dgI&list=PLU4ktq2pWONtJ7o5pLZyWJc88nttIzMKx

And 2:
https://www.youtube.com/watch?v=_PQ2-NiMSXA&list=PLU4ktq2pWONvsyBd_LrTVX8Et-gp0th4a

Plus several royalty-free sound effects I've found on YouTube.


Last edited by CallMeFreak on Sun Sep 18, 2016 5:40 am; edited 20 times in total

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Re: Pokemon Sanguine DONE (sequel to Distrust) (DR Inspired)

Post by Karasugaming on Wed Aug 24, 2016 6:37 pm

FINALLY! i've been waiting for sanguine xD can't wait to dive into this and I'm going to do an LP of this for the SLN when I finish the uranium LP on their xD

also if you go to the download link for the uncensored version of pokemon Sanguine it says Pokemon Sanquine

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Re: Pokemon Sanguine DONE (sequel to Distrust) (DR Inspired)

Post by CallMeFreak on Wed Aug 24, 2016 11:43 pm

Karasugaming wrote:FINALLY! i've been waiting for sanguine xD can't wait to dive into this and I'm going to do an LP of this for the SLN when I finish the uranium LP on their xD

also if you go to the download link for the uncensored version of pokemon Sanguine it says Pokemon Sanquine
Yay! Also, whoops. XD

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Re: Pokemon Sanguine DONE (sequel to Distrust) (DR Inspired)

Post by Karasugaming on Sun Aug 28, 2016 1:03 am

ok so 2 things i've noticed so far about this game.

1.WTF am I supposed to do in Oaks lab in pallet town it says that I should check out the machine I did but nothing happened no dialogue or interactivity what so ever yet when I walk in the same dialogue repeats itself.

2.at the pewter gym after defeating the Speed stat user the male protagonists head in the box at the corner of the screen switches to the female one for some reason.


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Re: Pokemon Sanguine DONE (sequel to Distrust) (DR Inspired)

Post by CallMeFreak on Sun Aug 28, 2016 3:55 am

Karasugaming wrote:ok so 2 things i've noticed so far about this game.

1.WTF am I supposed to do in Oaks lab in pallet town it says that I should check out the machine I did but nothing happened no dialogue or interactivity what so ever yet when I walk in the same dialogue repeats itself.

2.at the pewter gym after defeating the Speed stat user the male protagonists head in the box at the corner of the screen switches to the female one for some reason.

1. It's not really a quest as much as it is an extra thing you can do to show you where you can heal your Pokemon without going into the base.

2. Whoops! I forgot to switch the "boy" event for "girl." It should be fixed now.

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Re: Pokemon Sanguine DONE (sequel to Distrust) (DR Inspired)

Post by Karasugaming on Sun Aug 28, 2016 5:30 pm

I can't do anything with it though thats the problem it doesn't heal my pokemon or anything also its really confusing as to why there are footprints there

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Re: Pokemon Sanguine DONE (sequel to Distrust) (DR Inspired)

Post by Karasugaming on Sun Aug 28, 2016 9:38 pm

Another thing I noticed about the 2nd starter choice (of the pokemon that you were allowed to select from a deceased student in Distrust) Girafarig was an option. I do not recall Girafarig being one of the choices in Distrust wasn't it a different psychic type pokemon natu?

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Re: Pokemon Sanguine DONE (sequel to Distrust) (DR Inspired)

Post by CallMeFreak on Mon Aug 29, 2016 4:21 am

Karasugaming wrote:Another thing I noticed about the 2nd starter choice (of the pokemon that you were allowed to select from a deceased student in Distrust) Girafarig was an option. I do not recall Girafarig being one of the choices in Distrust wasn't it a different psychic type pokemon natu?
Nope. It was a Girafarig. I even remember in one of the dates with Takis where he asks what the person responsible for naming Pokemon was thinking when he named it "Girafarig."
In Distrust I gave everyone a Pokemon who's base stats totaled to be around 450 when evolved, if they evolved. That's why the Ditto given to you is ten levels above everybody else's. I don't even think that I was thinking about Natu when I was coming up with possibilities.

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Re: Pokemon Sanguine DONE (sequel to Distrust) (DR Inspired)

Post by Karasugaming on Mon Aug 29, 2016 6:57 pm

ah I thought it wasn't girafarig because the main characters starter pokemon as said in distrust was a girafarig xD

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Re: Pokemon Sanguine DONE (sequel to Distrust) (DR Inspired)

Post by CallMeFreak on Sat Sep 03, 2016 3:43 pm

There's going to be a new trainer who I kind of slapped together within an hour and a half... And by that I mean for every sprite and the faces.
Basically I heard some music I downloaded for the game prior to me actually starting it and wanted to use it, but none of the characters fit the music so I made an entirely new person.
You'll get to battle him and rather you win or not will actually change his fate drastically. I think I'm going to make him a new optional companion. Having him as a companion wouldn't be any different from having anybody else as a companion. Maybe I'll give him an item that he gives you if you beat him. Something like a berry. I dunno.

Here's what he looks like.

I didn't put in too much time with designing him since he's basically a parody of cocky rivals. I... It will make more sense if you lose to him why I didn't spend a whole lot of time making him. Which is also why I'm not gonna bother making a post in the "sprite" section for him.

I think I'll also have another person fully designed instead of just using one of the official games' sprites who can make you mushroom soup or something which can give your Pokemon... I dunno, a lot of HP? I don't know the number I want to use yet. I think this one will be a girl who I actually spend time on making since I'm not gonna give the option to basically throw her away.
Edit: Or maybe not. It will probably only be a face and overworld sprites and I don't seem to have a clear image for her yet...

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Re: Pokemon Sanguine DONE (sequel to Distrust) (DR Inspired)

Post by Karasugaming on Sat Sep 03, 2016 5:35 pm

I like the sunglasses for him but shouldn't you change the color of the hair seeing as the main protagonists both have red hair

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Re: Pokemon Sanguine DONE (sequel to Distrust) (DR Inspired)

Post by CallMeFreak on Sun Sep 04, 2016 5:08 am

Karasugaming wrote:I like the sunglasses for him but shouldn't you change the color of the hair seeing as the main protagonists both have red hair
I was thinking that too, but red hair symbolizes these traits: passionate, seductive, feisty, enthusiastic, adventurous, dynamic, primal, hot-headed, aggressive, and opinionated.

Shiori(Player) is passionate over taking Kanto back from people who are around their age... Partially because they can't believe that a classmate of theirs was able to do that much damage. They're adventurous at least when it comes to their goal. (If I make a prequel, and Side/Despair is kind of making me want to, I think I would make this a choice.) They're also passionate for helping people who needs it. They're "feisty" as in they're determined and courageous.

Hayate(Person who I probably forgot to introduce the name for) Is passionate over the same thing, feisty in probably every sense of the word, maybe not quite adventurous, but he has a dynamic personality and can be quite aggressive.

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Re: Pokemon Sanguine DONE (sequel to Distrust) (DR Inspired)

Post by Karasugaming on Mon Sep 05, 2016 11:51 pm

so thats understandable also theres something I'd like to ask you in the Private message section

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Re: Pokemon Sanguine DONE (sequel to Distrust) (DR Inspired)

Post by Karasugaming on Fri Sep 09, 2016 12:18 am

you appear to be missing someone.


someone appears to have gone missing from her corner after I got defeated by a follower after the events of cerulean city. what happened was sabrina said I could walk around with her now and now she's dissapeared on purpose? or accidental bug?

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Re: Pokemon Sanguine DONE (sequel to Distrust) (DR Inspired)

Post by CallMeFreak on Fri Sep 09, 2016 1:08 am

Karasugaming wrote:you appear to be missing someone.


someone appears to have gone missing from her corner after I got defeated by a follower after the events of cerulean city. what happened was sabrina said I could walk around with her now and now she's dissapeared on purpose? or accidental bug?
Have you defeated any of the "psychos" yet? (I'm guessing at least the first two? Though you don't have to beat any to get to Cerulean.) And does she still disappear after you ask somebody else to follow you?

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Re: Pokemon Sanguine DONE (sequel to Distrust) (DR Inspired)

Post by Karasugaming on Fri Sep 09, 2016 2:06 am

yes she'll re appear if you ask someone else to follow you she appears 2 squares in front of Giovanni

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Re: Pokemon Sanguine DONE (sequel to Distrust) (DR Inspired)

Post by CallMeFreak on Fri Sep 09, 2016 3:54 am

Karasugaming wrote:yes she'll re appear if you ask someone else to follow you she appears 2 squares in front of Giovanni
Whoops. I know why. I forgot to turn off the event to make the game think that she's following you after you faint. In fact, I had it turned on. Whoops. ^^;
I don't really feel like staying up forever just to reupload fixed versions of them. I'll just add this to the "known glitches" list since it's so easy to fix.

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Re: Pokemon Sanguine DONE (sequel to Distrust) (DR Inspired)

Post by Karasugaming on Sat Sep 10, 2016 2:02 am

true and I'm happy to report any glitches I do find xD I must say though that there are alot of high lv pokemon in the 30's where I'm at now my pokemon are in the 10's and 20's still xD

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Re: Pokemon Sanguine DONE (sequel to Distrust) (DR Inspired)

Post by CallMeFreak on Sat Sep 10, 2016 3:02 am

Karasugaming wrote:true and I'm happy to report any glitches I do find xD I must say though that there are alot of high lv pokemon in the 30's where I'm at now my pokemon are in the 10's and 20's still xD
Unless it's a Pokemon that you get through trade, or unless you're exploiting them via breeding, IVs are 100% random- I can't control anything from any wild Pokemon... Unless I'm playing on debug mode. I'm god when I'm in debug mode while I'm playing the game.

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Re: Pokemon Sanguine DONE (sequel to Distrust) (DR Inspired)

Post by Karasugaming on Sat Sep 10, 2016 5:13 am

lv = Level
IV = Iv xD

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Re: Pokemon Sanguine DONE (sequel to Distrust) (DR Inspired)

Post by CallMeFreak on Sat Sep 10, 2016 11:28 pm

Karasugaming wrote:lv = Level
IV = Iv xD
Ooooh. XD
I just use the levels that are in FRLG for those routes.

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Re: Pokemon Sanguine DONE (sequel to Distrust) (DR Inspired)

Post by Karasugaming on Sun Sep 11, 2016 1:35 am

xD

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Re: Pokemon Sanguine DONE (sequel to Distrust) (DR Inspired)

Post by Karasugaming on Mon Sep 12, 2016 5:39 pm

okay so i've found 3 bugs 2 that do not let you continue the story and 1 thats minor. lets go with the minor one 1st.

after getting defeated by Shirou you get sent back to the base there are now 2 giovannis standing in the base one near the teleporter and one where he usually stands. after defeating shirou one giovanni is sleeping and the other is still standing in his spot.
one of them is a ditto I swear.

and now with the 1st bug that doesn't let you complete the game. whilst getting chased by shirou outside of lavender tower and if you die 2 things happen. 1 a shirou waits outside the tower to kill you after triggering the event where he chases you. and 2 when he's not chasing you and you haven't activated the event he'll stand in the radio tower blocking your path and being un-interactable.
MOOOOOVEEEE!

and finally I'm not to sure if this was on purpose or not but in the lighthouse where the mysterious red haired girl is with her weavile after getting pushed out of the window you can't do anything I tried moving around and all I could hear are the sounds of bumping into things. is this supposed to be the end of the beta? or has something gone terribly wrong?
glass is fun it also hurts

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Re: Pokemon Sanguine DONE (sequel to Distrust) (DR Inspired)

Post by CallMeFreak on Wed Sep 14, 2016 4:36 pm

I think I've fixed those problems, but I'm pretty much done with the game already I think. I just have to add some minor things and I think I can deem it "finished," so I'll just wait to upload it.
Expect the full game (or at least the full story) sometime between tonight and Friday. Probably Friday. (I have plans later on today and all day tomorrow.)

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Re: Pokemon Sanguine DONE (sequel to Distrust) (DR Inspired)

Post by Karasugaming on Wed Sep 14, 2016 6:10 pm

cool

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Re: Pokemon Sanguine DONE (sequel to Distrust) (DR Inspired)

Post by Sponsored content Today at 10:04 pm


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